~/talk

Working with Data in Unreal Engine 5

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [data-engineering, developer-experience]
links:none on file
slides:none on file

Shows concrete workflows: uses composite data tables so multiple designers edit separate CSV-backed tables merged at runtime; generates Blueprint/C++ nodes from OpenAPI with Web API (OpenAPI->Blueprint) to get JSON auto-marshaled into USTRUCTs or handled by Blueprint async action bases; stores authorable records as cooked data assets with diffing and soft object pointers to avoid load spikes; imports curves via CSV into curve tables; and performs fast filtering at edit- and runtime with Asset Registry queries for DLC and live ops.

AI-written summary · about

  1. 0:00Introduction to data tools
  2. 2:17Data table fundamentals
  3. 5:40Advanced data table usage
  4. 11:01JSON and HTTP requests
  5. 12:29Blueprint async actions
  6. 18:52Blueprint assets and UObjects
  7. 24:53Data assets and inheritance
  8. 30:26Instanced properties
  9. 33:39Meta tags and validation
  10. 35:30Curve tables and scaling
  11. 38:35Gameplay tags
  12. 41:33Asset registry and conclusion
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