~/talk

Animating in Unreal Engine 5.1

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development]
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Unreal Engine 5.1 shows practical animation workflow updates: new viewport hotkeys and marquee select, Control Rig improvements that include proxy controls for pivot-driven squash/stretch and easy pose cheats, ability to bake animation sequences to Control Rigs and back, layered editing via additive sections and collapse all sections, timeline layer bars for re-timing, new tween modes (blend neighbor and push/pull), a Sequencer constraint system with translation/rotation/parent/scale/lookat and dynamic offset plus a Python API.

AI-written summary · about

  1. 0:00Animation in Unreal 5.1
  2. 1:34Editor preferences for animators
  3. 4:47Basic animation scene setup
  4. 8:05Animation mode and rig tools
  5. 10:11Animating cardboard box with proxies
  6. 15:32Animation timing with layers and curves
  7. 16:55New tween and blend tools
  8. 18:22Animation sequences and clips
  9. 23:18Layered animation with Control Rigs
  10. 27:56New constraint system in Sequencer
  11. 31:51Parent and position constraints demo
  12. 35:41Dynamic offset and baking workflows
  13. 38:15Constraints with skeletal data and props
  14. 40:29Advanced constraints with cameras
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