Animating in Unreal Engine 5.1
summary
Unreal Engine 5.1 shows practical animation workflow updates: new viewport hotkeys and marquee select, Control Rig improvements that include proxy controls for pivot-driven squash/stretch and easy pose cheats, ability to bake animation sequences to Control Rigs and back, layered editing via additive sections and collapse all sections, timeline layer bars for re-timing, new tween modes (blend neighbor and push/pull), a Sequencer constraint system with translation/rotation/parent/scale/lookat and dynamic offset plus a Python API.
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chapters (14)
- 0:00Animation in Unreal 5.1
- 1:34Editor preferences for animators
- 4:47Basic animation scene setup
- 8:05Animation mode and rig tools
- 10:11Animating cardboard box with proxies
- 15:32Animation timing with layers and curves
- 16:55New tween and blend tools
- 18:22Animation sequences and clips
- 23:18Layered animation with Control Rigs
- 27:56New constraint system in Sequencer
- 31:51Parent and position constraints demo
- 35:41Dynamic offset and baking workflows
- 38:15Constraints with skeletal data and props
- 40:29Advanced constraints with cameras
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