~/talk

Stylized Materials for Linear Content

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [web-animation]
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Shows how Unreal Engine materials produce 2D-style linear content by combining real-time Fresnel tuning, a Material Parameter Collection fed from a light-rig blueprint, and layered blends to crush highlights and shadows into bands. Demonstrates injecting HLSL via the custom node HLSL and using SceneTexture post-processes to run a Sobel edge detector and a Kuwahara filter for painterly noise suppression. Describes building a custom shading model, rim lights, and line-art driven from depth and normals, with final-pixel examples from Zafari, Beachbuds and a MetaHuman test.

AI-written summary · about

  1. 0:00Start
  2. 0:28Introduction
  3. 1:36Light Rig Blueprint
  4. 2:12Material Parameter Collection
  5. 2:35Basic Toon Material
  6. 5:35Stylized Materials for Linear Content
  7. 15:38Stylized Shading Model
  8. 16:02Stylized Shading Node
  9. 17:28Stylized Line Art
  10. 19:50Stylized Shadow
  11. 21:11Rim Lights
  12. 31:39Source materials
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