~/talk

Making Chorus Sing Across 10 Platforms

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development]
slides:none on file

Chorus ships across ten targets by measuring nightly builds, triaging mission dashboards, and fixing the biggest regressions first; automated Jenkins jobs capture per-location CPU/GPU stats and loading times, Pix and Unreal Insights find culprits, and manual profiled fixes plus 70% on low-end platforms drive most work. Engine changes include GetEstimatedPostLoadRTCost() to throttle render-thread loads and deferred GC to avoid stutter, totaling over a thousand engine modifications; result: stable 60 FPS on Series X and much smoother streaming.

AI-written summary · about

  1. 0:00Chorus multi-platform journey
  2. 1:39Performance success ingredients
  3. 3:37Scaling space combat shooter
  4. 6:39Cross-platform optimization team
  5. 8:57Dedicated optimization time
  6. 10:08Isolation vs integrated testing
  7. 12:30Automated performance workflow
  8. 15:29Key performance metrics
  9. 17:06Profiling tools
  10. 18:34Scalable optimization strategies
  11. 20:46Unreal Engine features
  12. 23:28Level partitioning & memory
  13. 25:23Performance pitfalls
  14. 27:47Garbage collection management
  15. 29:43Async loading bottlenecks
  16. 31:17Frame rate throttling
  17. 33:54Refactoring heavy components
  18. 35:26Rewriting radar & effects
  19. 38:12Micro-optimization tweaks
  20. 39:03Results & player feedback
  21. 39:51Key takeaways
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.