Creating Cornerstone.land
summary
A photoreal metaverse called Cornerstone grows from a virtual HQ into a platform built in Unreal Engine 4/5 using Quixel assets and pixel streaming (partnering Surreal) to avoid heavy client downloads. Land drops sell fast — first public sale nets ~$100k in two hours, nearly $1M total so far — with private customized sales, an economy designed by PhD economists using an in-game Noza Energy token, a Bazaar for sellable assets, Genesis-1 MetaHuman avatars, and event-first rollout plus mini‑games and partner integrations (Fabricant, indie devs).
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chapters (17)
- 0:00Cornerstone.land introduction
- 3:22Birth of Cornerstone metaverse
- 5:53First land sales success
- 9:07Sustainable metaverse platform
- 13:38Photorealism as key
- 17:22Pixel streaming choice
- 19:53Metaverse next stage
- 21:46Go-to-market strategy
- 23:38Metaverse architecture design
- 28:41Game design systems
- 33:15Cornerstone island demo
- 33:58Creators with Bazaar
- 37:32Weather simulation
- 38:58Metaverse economy design
- 41:07Land sales fundraising
- 43:19Genesis-1 avatars growth
- 44:45Q&A
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