Advanced UI Templating Techniques using Widget Blueprints and Materials
summary
A working card‑deck demo built in Unreal Engine 5.1 preview shows concrete techniques: UMG widget Blueprints use widget inheritance to expose width/height, icon and font variables; named slots let derived widgets inject extra layout content; material instances driven by a shared material function animate hover/focus/press states; per‑icon idle motion uses a curve atlas texture; an experimental Blueprint macro plays material timers (e.g. 5 loops at 1s) so it runs in‑Editor without Sequencer.
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chapters (10)
- 0:00Introduction
- 1:07Talk overview and card demo
- 3:20Widget inheritance styling
- 9:27Card data and inheritance summary
- 10:51Creating widget Blueprints
- 12:38Templating with name slots
- 16:37Visual styling with materials
- 26:07Animating materials with curves
- 34:52Animating materials in Blueprints
- 39:07Experimental techniques and closing
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