~/talk

Advanced UI Templating Techniques using Widget Blueprints and Materials

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [design-collaboration]
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A working card‑deck demo built in Unreal Engine 5.1 preview shows concrete techniques: UMG widget Blueprints use widget inheritance to expose width/height, icon and font variables; named slots let derived widgets inject extra layout content; material instances driven by a shared material function animate hover/focus/press states; per‑icon idle motion uses a curve atlas texture; an experimental Blueprint macro plays material timers (e.g. 5 loops at 1s) so it runs in‑Editor without Sequencer.

AI-written summary · about

  1. 0:00Introduction
  2. 1:07Talk overview and card demo
  3. 3:20Widget inheritance styling
  4. 9:27Card data and inheritance summary
  5. 10:51Creating widget Blueprints
  6. 12:38Templating with name slots
  7. 16:37Visual styling with materials
  8. 26:07Animating materials with curves
  9. 34:52Animating materials in Blueprints
  10. 39:07Experimental techniques and closing
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