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Advanced Development and Debugging for Android/iOS

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [android, ios]
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Covers concrete mobile tooling and hard numbers: use AGDE extension to debug C++ on-device from Visual Studio, enable Address/Hardware/Tsan sanitizers, and prefer NDK25 + LTO for ~15% faster builds and ~5% runtime wins; Android VMAs default to ~65k entries causing allocation checkerboard problems so MallocBinned2/3 avoid returning memory to the OS; enabling Android relative relocations or APS yields up to ~80x relocation reduction (65 MB → ~650 KB reported) and APK size drops (360→180 MB); demonstrates injecting CI-cooked data into an IPA and running/debugging in Xcode successfully.

AI-written summary · about

  1. 0:00Start
  2. 13:54Linux VMAs
  3. 15:53UES Android Toolchain
  4. 18:39Compiler/linker flags
  5. 22:50ELF binary relocation
  6. 28:00Typical Debug Flow
  7. 29:50How is your Continuous Integration?
  8. 31:34A better way
  9. 39:17About AppleTV
  10. 43:22iOS Memory Subsystem
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