~/talk

Accelerating Your Unreal Engine Co-Developments with Gaming Tech

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development]
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A rail-yard training simulator is built in Unreal using a native-physics approach and a marketplace track joint plugin that reduces hundreds of wheel contacts to a single stable joint, achieving wheel alignment within fractions of an inch and a working derailment demo. Content is authored by object composition in-editor with no scripting, tested up to a 100-car stress test, and delivered with about ten people in under three months, producing three scenarios and roughly two hours of playable training.

AI-written summary · about

  1. 0:00Introduction to Behaviour
  2. 2:22Adapting game tech for industry
  3. 7:25Training simulation overview
  4. 12:41Pre-production and research
  5. 19:17Developing the physics solution
  6. 26:31Use case validation
  7. 31:31Production results and wrap up
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