Accelerating Your Unreal Engine Co-Developments with Gaming Tech
summary
A rail-yard training simulator is built in Unreal using a native-physics approach and a marketplace track joint plugin that reduces hundreds of wheel contacts to a single stable joint, achieving wheel alignment within fractions of an inch and a working derailment demo. Content is authored by object composition in-editor with no scripting, tested up to a 100-car stress test, and delivered with about ten people in under three months, producing three scenarios and roughly two hours of playable training.
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chapters (7)
- 0:00Introduction to Behaviour
- 2:22Adapting game tech for industry
- 7:25Training simulation overview
- 12:41Pre-production and research
- 19:17Developing the physics solution
- 26:31Use case validation
- 31:31Production results and wrap up
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