~/talk

A Rewarding Journey

Talkat SIGGRAPH 2019 · 2019-07-28..08-01· [creative-coding, game-development]
links:none on file
slides:none on file

Company timeline shows adoption of Unreal Engine since Epic makes it free in 2015 and documents concrete wins: 90 fps VR prototype for AMD/Oculus, a 4K stereo ride film from game assets for Great America, and a mobile VR title shipping on Gear VR. Pipeline work delivers full scene export from Maya and round‑trip reimport for feature projects (Logan, Apes, Aquaman) and a Borderlands 3 trailer; production speed hits Barbie video logs in six days. Team scales to 75 Unreal-trained artists with 10 ongoing Unreal projects and ray‑traced finals.

AI-written summary · about

  1. 0:00Introduction to journey
  2. 1:04The turning point
  3. 3:01First steps and challenges
  4. 5:11Early applications
  5. 7:00Pipeline and team evolution
  6. 9:30Logans and Apes projects
  7. 12:25Diversifying into VR
  8. 14:29Sequencer and real-time
  9. 17:34Virtual production tools
  10. 18:59Aquaman and robust tools
  11. 21:54Pinnacle of visualization
  12. 24:34Future of the company
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