~/talk

Inside "Vader Immortal"

Talkat SIGGRAPH 2019 · 2019-07-28..08-01· [game-development, webxr]
links:none on file
slides:none on file

Vader Immortal Episode I is a cinematic VR experience built for Oculus Quest and Rift using Unreal Engine, aiming for hitch-free, photo‑real visuals that actually behave in real time. Development uses Unreal Sequencer for compositing, a customized particle LOD system to target Quest, and Cascade seeded operations for deterministic sims. The project contains over 400 particle effects, a Mustafar arrival with 60+ scene elements, a Quill sequence of live painted brushstrokes, and a final segment with six minutes of mocap and cloth sims, all delivered successfully.

AI-written summary · about

  1. 0:00Introduction to ILMxLAB
  2. 0:39Developing Vader Immortal
  3. 1:59Oculus Quest integration
  4. 3:10Vader Immortal trailer
  5. 4:39VFX goals in VR
  6. 5:45Crafting visuals and mood
  7. 8:03Real-time production tools
  8. 9:19Consistent simulations
  9. 9:50Optimizing for two platforms
  10. 10:52Future of VR storytelling
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