Cinematic Lighting with Emotion
summary
A tool called Cine Tracer is built in Unreal Engine (started from a third-person Blueprint), uses LIDAR scans and marketplace assets, and ships a hybrid rasterized plus real-time ray tracing lighting system that runs at roughly 30 fps on a 2080 Ti. It adds live physics, camera control via Xbox controller, ARKit facial capture tied to Reallusion characters, early Steam release with thousands of filmmaker users, and is shipping as Cine Tracer RTX that produces path-traced–like frames in real-time.
AI-written summary · about
chapters (7)
- 0:00Introduction to Cine Tracer
- 0:42Pre-Unreal Career History
- 4:10Transition to Real-time
- 5:22Developing Cine Tracer
- 7:52Steam Launch and Iteration
- 10:06Real-time Ray Tracing
- 12:12Future Features and Conclusion
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