~/conference

SIGGRAPH 2019

date:2019-07-28..2019-08-01
location:Los Angeles, United States
series:SIGGRAPH · 4 editions
editions:[SIGGRAPH 2017, SIGGRAPH 2018, SIGGRAPH 2019, SIGGRAPH 2021]
titleauthorlength
User GroupJon Favreau01h 33m
Argues that Fortnite treats the island as the narrative anchor rather than characters and refuses to break player sovereignty, calling that design…
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Real-Time In-Camera VFX for Next-Gen Filmmaking02m
Epic and partners demonstrate a working pipeline using Unreal Engine plus hardware from ARRI and LED-wall vendors to render and feed live perspective-matched…
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Virtual Production in UE4David Hurtubise, Philippe Rebours, Jacob Buck, Joji Tsuruga38m
Overview of UE4 virtual production tools with concrete capabilities and a Fortnite case study: UE4.23 adds a redesigned Multiuser Browser UI, session…
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In-Camera VFX with UE4Ryan Mayeda47m
Live virtual production uses Unreal Engine feeding an LED volume with live camera tracking via LiveLink, synchronized across three render machines using…
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Building a Real-Time Digital Human Framework for Live EventsChad Reddick, Jason Briggs13m
Digital Domain builds a real‑time system inside Unreal Engine that runs live digital humans with autonomous cameras, lighting and character switching; the team…
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Planning Choreographed AR PerformancesLawrence Jones, Justin LaBroad18m
Sequin plans and executes a live AR set for Madonna using Unreal Engine 4 Sequencer, Brainstorm Infinity Set for broadcast compositing, Stype RedSpy/Jib…
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Cinematic Lighting with EmotionMatt Workman15m
A tool called Cine Tracer is built in Unreal Engine (started from a third-person Blueprint), uses LIDAR scans and marketplace assets, and ships a hybrid…
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A Rewarding JourneyDaniel Gregoire27m
Company timeline shows adoption of Unreal Engine since Epic makes it free in 2015 and documents concrete wins: 90 fps VR prototype for AMD/Oculus, a 4K stereo…
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Inside "Vader Immortal"Jeff Grebe12m
Vader Immortal Episode I is a cinematic VR experience built for Oculus Quest and Rift using Unreal Engine, aiming for hitch-free, photo‑real visuals that…
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"Rebirth": Leveraging Scan Data in UE4Galen Davies20m
Short cinematic "Rebirth" reconstructs Icelandic ecoregions from a month of field scans (dozens of scans, team of ~12 on location) into realtime photoreal…
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Ray Tracing in UE 4.23Juan Cañada, Patrick Kelly39m
Unreal Engine adds production-ready ray tracing in 4.23 built on DXR and the refactored RHI, shipping features from 4.22 used to make the “Troll” demo…
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Causing Chaos: Physics and Destruction in UE4Jim Van Allen, Matthias Worch, Michael Lentine, Jeff Rous45m
Unreal Engine 4 ships a new Chaos system for real-time destruction that authors fracturing, clustering and connectivity inside the Editor via…
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Light, shadow, and fractal patterns in "emergence"Dan Rosen, Stephen DeLuca, Euisung Lee, Matt McDonald, Yovel Schwartz, Conor Grebel, Peter Lauridsen06m
Created by Evil Eye Pictures, "emergence" helped kick off the Unreal Engine User Group meeting at SIGGRAPH 2019. Rendered entirely in-engine, the visuals…
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Capacity: The Journey from Pre-Rendered to Real-TimeBenji Thiem15m
Capacity describes moving from GPU Octane renders to a full Unreal Engine pipeline, replacing weeks of frame renders with minutes of iteration and cutting the…
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Sequencer for Linear Animation WorkflowsLuis Cataldi23m
Sequencer inside Unreal Engine assembles character and environment animation on a single linear timeline, using possessable vs spawnable workflows to either…
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PBR WorkflowsSean Spitzer21m
Covers a concrete PBR pipeline in Unreal Engine: use albedo, metallic, roughness, normal and AO textures; set specular default to 0.5 and drive roughness from…
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Gaming the Future of ArchitectureGreg Schleusner15m
Game engines (Unreal) are used not just for pretty renders but to inject decision logic into buildings: HOK prototypes place an NPC on every chair via the…
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Design Visualization Using UE 4.23Daryl Obert18m
Unreal Engine 4.23 demos Datasmith importing 3.5 million‑poly CAD with preserved scene hierarchy, pivots, and metadata into a live scene, plus an HDRI Backdrop…
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Real-Time ArchvizCraig Barr21m
Unreal Engine is presented as a free, production‑proven platform that ingests CAD from Revit, SketchUp, SolidWorks and Cinema 4D via the Datasmith plugin…
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Creating Unreal Visualizations with TwinmotionCraig Barr19m
Twinmotion is Unreal Engine with a simplified UI that lets users import CAD or Revit models, drag and drop assets, and produce high‑res stills or videos in…
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Spatial Computing and the Future of EnterpriseTricia Katz20m
Magic Leap presents a production-ready spatial platform: an untethered Magic Leap One (Lightwear, Lightpack, Control), a remote tool that enables…
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User Group Highlights02m
Demos show real pipelines not promises: an AR setup uses ARKit mixed with hand tracking plus facial motion to drive a live character, previs becomes literal…
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