Gaming the Future of Architecture
summary
Game engines (Unreal) are used not just for pretty renders but to inject decision logic into buildings: HOK prototypes place an NPC on every chair via the Datasmith importer, generate a NavMesh for walkable paths, and run simple Behavior Trees so noisy occupants trigger others to relocate. A noisy-phone demo shows congestion around a popular space; the pipeline handles point clouds, photogrammetry and rapid batch runs to find design failure modes overnight.
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chapters (5)
- 0:00Intro
- 2:07An NPC Walks into an Office?
- 6:29Complimentary Approach To Design • Test a design to the way humans will use it • By "Humans"... or at least proxy behavior Not trying to develop real interaction
- 8:43Testing Setup Automation Workflows
- 12:24Architecture?
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