~/talk

Gaming the Future of Architecture

Talkat SIGGRAPH 2019 · 2019-07-28..08-01· [game-development]
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Game engines (Unreal) are used not just for pretty renders but to inject decision logic into buildings: HOK prototypes place an NPC on every chair via the Datasmith importer, generate a NavMesh for walkable paths, and run simple Behavior Trees so noisy occupants trigger others to relocate. A noisy-phone demo shows congestion around a popular space; the pipeline handles point clouds, photogrammetry and rapid batch runs to find design failure modes overnight.

AI-written summary · about

  1. 0:00Intro
  2. 2:07An NPC Walks into an Office?
  3. 6:29Complimentary Approach To Design • Test a design to the way humans will use it • By "Humans"... or at least proxy behavior Not trying to develop real interaction
  4. 8:43Testing Setup Automation Workflows
  5. 12:24Architecture?
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