~/talk

Building a Real-Time Digital Human Framework for Live Events

Talkat SIGGRAPH 2019 · 2019-07-28..08-01· [game-development, robotics]
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Digital Domain builds a real‑time system inside Unreal Engine that runs live digital humans with autonomous cameras, lighting and character switching; the team ships a Director Framework and an N‑Character System that drives 2.5M‑vertex characters with ray tracing and VR views. Facial capture and Xsens body data go through IKINEMA, neural nets and a custom node that replicates skeletal transforms to clients; runtime demos on TED and SIGGRAPH work, but scaling needs one suit/PC per actor and host‑migration.

AI-written summary · about

  1. 0:00New Technology Requires Frameworks
  2. 1:01About Digital Human Group
  3. 2:49A New Framework
  4. 5:06Director Framework Result
  5. 6:07Issues with Current Framework
  6. 7:05New N-Character System
  7. 8:33View into VR
  8. 9:06Replicating Live-Drive Skeleton
  9. 10:04Hardware Layout
  10. 10:50More Dougs, More Machines
  11. 11:41What's next?
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