~/talk

"Rebirth": Leveraging Scan Data in UE4

Talkat SIGGRAPH 2019 · 2019-07-28..08-01· [data-visualization, creative-coding]
links:none on file
slides:none on file

Short cinematic "Rebirth" reconstructs Icelandic ecoregions from a month of field scans (dozens of scans, team of ~12 on location) into realtime photoreal shots rendered inside Unreal Engine, claiming offline-quality pixels at high frame rates. Pipeline uses Quixel Megascans + Bridge for assets, LIDAR point clouds from Alaska for terrain, and procedural decimation and game-dev tools in Houdini to make a concept vehicle game‑res quickly. Assets release day‑and‑date; a 360 level and 45‑minute engine breakdown are available.

AI-written summary · about

  1. 0:00Introduction to Quixel
  2. 2:12Rebirth trailer screening
  3. 4:08Demo goals and team
  4. 5:46Iceland scanning trip
  5. 6:54Previsualization and reference
  6. 9:57Vehicle design and Houdini
  7. 11:18Quixel Bridge and workflow
  8. 12:42Terrain and environment
  9. 14:14Performance and rendering
  10. 17:10Soundscape production
  11. 18:44Camera techniques and outro
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