~/talk

Sequencer for Linear Animation Workflows

Talkat SIGGRAPH 2019 · 2019-07-28..08-01· [game-development]
slides:none on file

Sequencer inside Unreal Engine assembles character and environment animation on a single linear timeline, using possessable vs spawnable workflows to either grab in-world actors or spawn temporary cameras and actors that are flushed from memory. Animations stack and blend end-to-end with keyable transforms, cameras use camera film backs and lens kits for photographic exposure and depth of field, and environmental tracks drive fog, lights, clouds and per-material scaler values to create material scaler-driven wetness and timed rain via texture toggles.

AI-written summary · about

  1. 0:00Start
  2. 2:47Sequencer Panel
  3. 3:36Camera Cuts Track
  4. 4:22Sub Scenes Track
  5. 7:16Animation Library
  6. 7:37Animation Editor
  7. 14:36Rain
  8. 18:33Spawned by Sequencer
  9. 22:23Visibility Track
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