Sequencer for Linear Animation Workflows
summary
Sequencer inside Unreal Engine assembles character and environment animation on a single linear timeline, using possessable vs spawnable workflows to either grab in-world actors or spawn temporary cameras and actors that are flushed from memory. Animations stack and blend end-to-end with keyable transforms, cameras use camera film backs and lens kits for photographic exposure and depth of field, and environmental tracks drive fog, lights, clouds and per-material scaler values to create material scaler-driven wetness and timed rain via texture toggles.
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chapters (9)
- 0:00Start
- 2:47Sequencer Panel
- 3:36Camera Cuts Track
- 4:22Sub Scenes Track
- 7:16Animation Library
- 7:37Animation Editor
- 14:36Rain
- 18:33Spawned by Sequencer
- 22:23Visibility Track
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