~/talk

Evolving Animating with Unreal Engine

Talkat GDC 2021 · 2021-07-19..07-23· [game-development]
slides:none on file

Demonstrates animating and rigging entirely inside UE5 Early Access using Control Rig and Sequencer: level sequences auto-bake skeletal animations on save, and baked clips can be baked to Control Rig to generate editable FK controls or use backward-solve to drive controls from mocap. Shows adapting a metahuman skeleton for a giant robot, layered rigs via post-process graphs blending control-rig and rigid-body physics, gear-weight driven stops, and full-body IK driving responsive gameplay poses.

AI-written summary · about

  1. 0:00Introduction to animation
  2. 1:02Animating in context
  3. 2:02Sequencer and control rig
  4. 3:26Workflow and iteration
  5. 7:50Animation support tools
  6. 11:41Control rig node architecture
  7. 16:47Iterating with mocap
  8. 20:26Building layered rig systems
  9. 24:34Procedural animation systems
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