GDC 2021
as the organisers put it
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
who it's for
unreal engine developers, graphics engineers, technical artists, character riggers, animation engineers, tools programmers, online services engineers, live-ops analysts
topics
Nanite rendering performance; Lumen global illumination; Virtual Shadow Maps; Temporal Super Resolution upscaling; MetaHuman Creator workflow; MetaHumans joint-based rigging; Control Rig and Sequencer workflows; in-editor animation baking; Quixel Megascans and Bridge; Oodle package compression; Epic Online Services SDK; cross-play matchmaking and lobbies
| title | author | length |
|---|---|---|
| The Making of “Alpha Point”—UE5 Technical Demo | Kate Rayner, Colin Penty | 59m |
Alpha Point is a UE5 Xbox Series X/S tech demo that actually ships numbers: the scene hits 100+ million triangles, Nanite rendering stays Nanite ~2ms at 1080p… | ||
| Rigging the MetaHumans | Riham Toulan | 28m |
MetaHumans export from Quixel Bridge into Maya and Unreal with a Maya plugin and a cloud-streamed MetaHuman Creator that builds high‑fidelity characters in… | ||
| Evolving Animating with Unreal Engine | Jeremiah Grant | 26m |
Demonstrates animating and rigging entirely inside UE5 Early Access using Control Rig and Sequencer: level sequences auto-bake skeletal animations on save, and… | ||
| Unreal Engine in 2021: MetaHumans, Quixel, and Beyond | Ari Arnbjörnsson | 31m |
Overview of concrete updates: Epic Online Services ships as a free, cross‑platform C/C# SDK with UE plugin and Unity support, already in 100+ live titles and… | ||
| Everything You Need to Build a Modern Cross-Play Enabled Game | Simon Allaeys, Josh Markiewicz, Don Eubanks | 19m |
Cross-play increases retention and spending with concrete numbers: players who play 50 rounds a month with friends are 80% less likely to churn and even a few… | ||
| nothing matches | ||