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GDC 2021

date:2021-07-19..2021-07-23
location:-- online --
series:GDC · 4 editions
editions:[GDC 2017, GDC 2021, GDC 2022, GDC 2026]

Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.

unreal engine developers, graphics engineers, technical artists, character riggers, animation engineers, tools programmers, online services engineers, live-ops analysts

Nanite rendering performance; Lumen global illumination; Virtual Shadow Maps; Temporal Super Resolution upscaling; MetaHuman Creator workflow; MetaHumans joint-based rigging; Control Rig and Sequencer workflows; in-editor animation baking; Quixel Megascans and Bridge; Oodle package compression; Epic Online Services SDK; cross-play matchmaking and lobbies

titleauthorlength
The Making of “Alpha Point”—UE5 Technical DemoKate Rayner, Colin Penty59m
Alpha Point is a UE5 Xbox Series X/S tech demo that actually ships numbers: the scene hits 100+ million triangles, Nanite rendering stays Nanite ~2ms at 1080p…
Talk on
Rigging the MetaHumansRiham Toulan28m
MetaHumans export from Quixel Bridge into Maya and Unreal with a Maya plugin and a cloud-streamed MetaHuman Creator that builds high‑fidelity characters in…
Talk on
Evolving Animating with Unreal EngineJeremiah Grant26m
Demonstrates animating and rigging entirely inside UE5 Early Access using Control Rig and Sequencer: level sequences auto-bake skeletal animations on save, and…
Talk on
Unreal Engine in 2021: MetaHumans, Quixel, and BeyondAri Arnbjörnsson31m
Overview of concrete updates: Epic Online Services ships as a free, cross‑platform C/C# SDK with UE plugin and Unity support, already in 100+ live titles and…
Talk on
Everything You Need to Build a Modern Cross-Play Enabled GameSimon Allaeys, Josh Markiewicz, Don Eubanks19m
Cross-play increases retention and spending with concrete numbers: players who play 50 rounds a month with friends are 80% less likely to churn and even a few…
Talk on
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