~/conference

GDC 2026

date:2026-03-09..2026-03-13
location:San Francisco, United States
series:GDC · 4 editions
editions:[GDC 2017, GDC 2021, GDC 2022, GDC 2026]

vr developers, xr developers, game designers, liveops managers, analytics engineers, community managers

Quest 3/3S performance tuning; OVR Metrics Tool triage; RenderDoc shader edits; Perfetto trace analysis; fixed foveated rendering; Application SpaceWarp usage; Meta passthrough depth API; scene understanding and MRUK; Horizon Store discovery signals; Unity AI Gateway and agentic workflows

titleauthorlength
VR Performance Fundamentals for Quest 3/3SDavid Borel, NEEL BEDEKAR01h 01m
Practical how-to for hitting Quest 3/3S frame targets with concrete wins and workflows: use OVR Metrics Tool for coarse triage, then dive into RenderDoc shader…
Talk on
Designing for the Living Room: The Spatial Architecture of Mixed RealityDoug Northcook39m
Creature describes how its team ships a playable Starship Home that runs real-time on Quest hardware using Meta's passthrough, depth API, Movement SDK, MRUK…
Talk on
We Built the Wrong Games First: Failing Forward to 'UG', VR's Fastest-Growing GameSpencer Cook, Michael Murdock, Kyle Sills30m
UG launches as a free-to-play social VR playground built around dinosaur riding and simple movement systems, with 7-day retention above 70%, 65 minutes average…
Talk on
VR LiveOps: Sustaining Player Engagement & MonetizationPatricia Wayne, David Yee01h 01m
Meta Quest IAP revenue grows 13% year over year and case studies show big wins: Ug earns $8M in four months, Vail’s new mode lifts revenue 205%, and Gorilla…
Talk on
Discovery Decoded: Your Guide to the Meta Horizon StoreMahncy Mehrotra33m
Explains how discovery actually works on Meta Quest: automated ranking prioritizes relevance and engagement (signals include query match, past behavior…
Talk on
The Data Driven Advantage: Optimizing VR Games with AnalyticsChong Ahn24m
Workshop shows which exact metrics move retention and what was changed to prove it For a VR extraction shooter the key findings are concrete: 15% first‑session…
Talk on
Designing Hands-First Games: A VR Developer's Guide to Getting It RightColin Robinson, Samuel Metters56m
Hand tracking is now used by 50% of Quest 3 users monthly and claims about when to pick hands are concrete: controllers give near 100% input reliability versus…
Talk on
VR 401: Accelerating Quest Development with Agentic WorkflowsDilmer Valecillos, Joseph Carroll, Zac Bowling, Mike Geig01h 00m
The session demos a practical toolchain: a CLI-based Horizon Debug Bridge (HCDB) and Horizon OS Developer MCP for device control, a Unity AI Assistant plus AI…
Talk on
VR 201: Essential Tools to Power Your Quest DevelopmentMike Lamprinos, Kirk Barker, Alexandre Thivierge47m
Meta outlines concrete dev wins: building blocks and a Project Setup Tool are credited on four of five top launches, the Meta asset library offers 1.5 million…
Talk on
The State of the VR Ecosystem: Building a Sustainable FutureChris Pruett01h 03m
2025 sees more active Quest users than any year before, store payouts tick up slightly, premium apps still dominate while in‑app purchases grow >10% and over…
Talk on
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.