~/talk

VR 401: Accelerating Quest Development with Agentic Workflows

Talkat GDC 2026 · 2026-03-09..03-13· [ai-assisted-development, game-development]
links:none on file
links:none on file
instagram:zbowling
name:Mike Geig
links:none on file
slides:none on file

The session demos a practical toolchain: a CLI-based Horizon Debug Bridge (HCDB) and Horizon OS Developer MCP for device control, a Unity AI Assistant plus AI Gateway/MCP extension, an open‑source agentic tools repo with 13 skills, and a VS Code extension. Examples include an agent building a tabletop bowling prototype, spawning ring shooters, and fixing a stereo VR shader (initially broken then corrected by the agent). Perfetto tracing is used for GPU/frame analysis; immersive debugger demos are promising but still evolving.

AI-written summary · about

  1. 0:00Introduction
  2. 0:55Overview of New AI Tools
  3. 3:57Unity's AI Offerings (AI Assistant and AI Gateway)
  4. 8:29Prototyping VR with AI and MCP Extensions
  5. 23:22Future of AI Developer Tools for Meta Quest
  6. 31:26Audience Q&A
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