~/talk

Making Robo Recall Cinematics with Sequencer

Talkat GDC 2017 · 2017-02-27..03-03· [game-development]
name:Wes Bunn
links:none on file
slides:none on file

Live demo shows how Unreal Engine 4’s Sequencer builds the Robo Recall intro: nested subsequences and shot takes, camera cuts and camera shake, animation tracks with in-editor keyframe fixes, crossfades between mocap clips, and transform tracks to fake root motion. The scene is rendered to an MP4, imported as a media asset, hooked to TVs via the media framework, and triggered at Event Begin Play using Blueprint visual scripting. The pipeline runs end to end and plays back inside the level.

AI-written summary · about

  1. 0:00Introduction to Robo Recall
  2. 2:04Sequencer editor overview
  3. 3:24Sequencer workflow concepts
  4. 6:45Building a new sequence
  5. 10:38Cameras and actor setup
  6. 13:02Animating characters
  7. 18:54Advanced animation blending
  8. 22:26Rendering output options
  9. 23:40Media framework and scripting
  10. 28:15Recap and closing
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