~/talk

Making Physics-Based Mayhem

Talkat GDC 2017 · 2017-02-27..03-03· [creative-coding]
name:Alan Noon
links:none on file
slides:none on file

Overview of concrete results and workflows for UE4 cloth and physics The new cloth pipeline moves Apex setup into the editor so artists author simulation meshes, paint stiffness weights, and associate simplified physics assets without leaving the engine The immediate mode physics solver runs per character, replaces dozens of anim nodes with one rigid body node, claims a 2X speedup over anim dynamics and demos 500 ragdolls blending from animation into ragdoll, with cloth tools marked experimental and available in 4.16 on GitHub Immediate Mode Physics

AI-written summary · about

  1. 0:00Introduction to character tech
  2. 3:35Clothing simulation framework
  3. 11:47Immediate mode physics
  4. 17:43Availability and wrap-up
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