Making Physics-Based Mayhem
summary
Overview of concrete results and workflows for UE4 cloth and physics The new cloth pipeline moves Apex setup into the editor so artists author simulation meshes, paint stiffness weights, and associate simplified physics assets without leaving the engine The immediate mode physics solver runs per character, replaces dozens of anim nodes with one rigid body node, claims a 2X speedup over anim dynamics and demos 500 ragdolls blending from animation into ragdoll, with cloth tools marked experimental and available in 4.16 on GitHub Immediate Mode Physics
AI-written summary · about
chapters (4)
- 0:00Introduction to character tech
- 3:35Clothing simulation framework
- 11:47Immediate mode physics
- 17:43Availability and wrap-up
related talks
59mPhysics the right way
45mNatural physics simulations and canvas hackery
47mThe Visual Technology of Gears 5
26mUsing Unreal Engine for Linear Animation
46mGrowing Objects
38mCreate Stunning Visuals: A New Workflow for Artists
40mFrom Concept to Reality: Navigating Real-time Possibilities with Chaos
53mFirst Pass Final Pass: making animation rock while on the indie clock
