~/talk

Gearbox Borderlands Environment Demonstration

Talkat GDC 2017 · 2017-02-27..03-03· [game-development]
slides:none on file

Gearbox demonstrates a UE4 technology demo that reproduces and evolves the Borderlands look: a variable line-weight outline system that draws inside/outside and middle-out edges, materials with PBR-reflective ink and artist-drawn outlines, a procedural workflow for consistent procedural cross-hatching mapped to objects, normal-map “etched” detail driving hatch/highlight placement, real-time subsurface scattering, volumetric smoke, and real-time shadow corruption driven by dynamic lights and effects.

AI-written summary · about

  1. 0:00Intro
  2. 3:00Surface Materials
  3. 4:45Procedural Crosshatch
  4. 6:20Normal Map
  5. 7:46Array of God
  6. 8:30Subsurface Scattering
  7. 9:22Fluid Simulation
  8. 9:50Interior Environment
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