Gearbox Borderlands Environment Demonstration
summary
Gearbox demonstrates a UE4 technology demo that reproduces and evolves the Borderlands look: a variable line-weight outline system that draws inside/outside and middle-out edges, materials with PBR-reflective ink and artist-drawn outlines, a procedural workflow for consistent procedural cross-hatching mapped to objects, normal-map “etched” detail driving hatch/highlight placement, real-time subsurface scattering, volumetric smoke, and real-time shadow corruption driven by dynamic lights and effects.
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chapters (8)
- 0:00Intro
- 3:00Surface Materials
- 4:45Procedural Crosshatch
- 6:20Normal Map
- 7:46Array of God
- 8:30Subsurface Scattering
- 9:22Fluid Simulation
- 9:50Interior Environment
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