~/talk

Design Visualization Using UE 4.23

Talkat SIGGRAPH 2019 · 2019-07-28..08-01· [game-development]
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Unreal Engine 4.23 demos Datasmith importing 3.5 million‑poly CAD with preserved scene hierarchy, pivots, and metadata into a live scene, plus an HDRI Backdrop and Post Process Volume that adjust lighting and bloom. GPU hybrid ray tracing toggles per‑pixel between raster and ray for reflections, shadows, AO and translucency to balance fidelity and 70+ fps performance. An iPad using ARKit drives a virtual camera with physically accurate lens, DOF and recordable takes, exported to Sequencer as EXRs.

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  1. 0:00Intro
  2. 2:22Unreal Engine
  3. 10:15Collaboration Template
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