~/talk

The Imaginarium

Talkat GDC 2017 · 2017-02-27..03-03· [creative-coding]
links:none on file
slides:none on file

Studio uses Unreal Engine and in-house performance capture to build real-time characters and a narrative game with The Imaginati while pairing internal R&D with Epic’s engine updates. Work includes live motion capture driving a digital character onstage for the Royal Shakespeare Company — claimed as the first such appearance in a major classical production — and rapid VR experiments to prototype immersive audience experiences that demonstrably push theater and game storytelling.

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