Storytelling and technology
summary
History of virtual production from Titanic and Avatar to Jungle Book and VR projects The Blue and Gnomes and Goblins with concrete techniques: motion capture versus keyframe over mocap, virtual cameras on digital sets, skin and hair simulation, and use of game engine Unity to "shoot" films in VR. A studio-level pipeline required 850 artists on photoreal character shots; examples include a CG hand blended into a real arm and AI-driven eye behavior that reacts to viewer movement.
AI-written summary · about
chapters (6)
- 0:00Introduction and backgrounds
- 1:12Early career and pivotal projects
- 3:21Technology and emotional storytelling
- 7:15Merging film and interactivity
- 10:08Virtual reality experiences
- 12:01Current projects and future trends
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