~/talk

VR and AR changing the way we work, play, learn

Talkat Web Summit 2017 · 2017-11-06..11-09· [webxr]
links:none on file
name:Mat Honan
links:none on file
slides:none on file

Google describes a concrete mobile VR and AR stack: Daydream View headset with an expressive controller, a phone-based Daydream platform on “tens of millions” of devices, and a Jump 16-camera rig plus a YouTube VR player with spatial audio. Social features include Chromecast mirroring and session recording/sharing. On AR the claims are Google Lens recognition, ARCore on Android powering retail pilots (Lowe’s aisle navigation) and education demos that boost recall; goal is 100 million devices by end of 2017.

AI-written summary · about

  1. 0:00Introduction to VR and AR
  2. 1:06Daydream VR platform evolution
  3. 4:45Everyday VR use cases
  4. 6:51Making VR more social
  5. 8:36Augmented reality explained
  6. 10:19Google Lens and AR applications
  7. 12:44AR in retail and navigation
  8. 13:45AR in education
  9. 15:31Business opportunities in VR
  10. 17:18AR accessibility across devices
  11. 18:04Future of immersive computing
  12. 20:10Q&A and closing remarks
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