VR and AR changing the way we work, play, learn
summary
Google describes a concrete mobile VR and AR stack: Daydream View headset with an expressive controller, a phone-based Daydream platform on “tens of millions” of devices, and a Jump 16-camera rig plus a YouTube VR player with spatial audio. Social features include Chromecast mirroring and session recording/sharing. On AR the claims are Google Lens recognition, ARCore on Android powering retail pilots (Lowe’s aisle navigation) and education demos that boost recall; goal is 100 million devices by end of 2017.
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chapters (12)
- 0:00Introduction to VR and AR
- 1:06Daydream VR platform evolution
- 4:45Everyday VR use cases
- 6:51Making VR more social
- 8:36Augmented reality explained
- 10:19Google Lens and AR applications
- 12:44AR in retail and navigation
- 13:45AR in education
- 15:31Business opportunities in VR
- 17:18AR accessibility across devices
- 18:04Future of immersive computing
- 20:10Q&A and closing remarks








