~/panel

Fireside Chat

Panelat Unreal Build: Virtual Production 2020 · on Tuesday, 2020-11-10· [creative-coding]
links:none on file
links:none on file
slides:none on file

A film veteran describes moving from Polar Express/Beowulf/Christmas Carol into mixing live action and mocap for Flight, The Walk, Allied and Welcome to Marwen, using Simulcam, LED walls and Unreal to pre-light scenes and compose with a virtual camera (a VIVE puck rig and a custom mouse-cam), building tools so on-set lighting and performances match final pixels. Claims: virtual production restores control, avoids risky location shoots, speeds planning, but invites lazy fixes in post and higher VFX cost when teams defer decisions. LED-wall workflows become mainstream about five years after those experiments.

AI-written summary · about

  1. 0:00Introduction
  2. 2:06Motivation for innovation
  3. 6:42Evolution of techniques
  4. 11:11Real-time feedback benefits
  5. 14:20Virtual production in Witches
  6. 16:54Discipline in digital cinema
  7. 20:29Immediacy with LED walls
  8. 22:22Creating digital characters
  9. 28:43Defining virtual production
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.