Physics the right way
summary
Shows how Flashbang implements physics in Unity using UnityScript with an autocomplete tool, builds a raycast car (not wheel colliders or multi‑rigid ragdoll cars), and uses configurable joints to keep characters ragdoll‑driven all the time. Explains tuning: internal wheel engine speed, bell‑curve slip model, editor windows for mass/joint tweaking, raising solver iterations and running physics at 100 Hz for stability, plus practical limits on iPhone (≈2–3 ragdolls) and releaseable sample projects and tutorials.
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chapters (9)
- 0:00Physics game development intro
- 1:03From abstract to practical physics
- 8:58Vehicle physics deep dive
- 26:152D physics in 3D space
- 31:26Configurable joints for control
- 34:33Ragdolls and mimicry techniques
- 42:08Tuning physics for stability
- 51:19Optimizing physics for games
- 54:49Learning resources & Q&A
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