~/talk

Physics the right way

Talkat Unite 2008 · 2008-10-22..10-24· [game-development, creative-coding]
links:none on file
slides:none on file

Shows how Flashbang implements physics in Unity using UnityScript with an autocomplete tool, builds a raycast car (not wheel colliders or multi‑rigid ragdoll cars), and uses configurable joints to keep characters ragdoll‑driven all the time. Explains tuning: internal wheel engine speed, bell‑curve slip model, editor windows for mass/joint tweaking, raising solver iterations and running physics at 100 Hz for stability, plus practical limits on iPhone (≈2–3 ragdolls) and releaseable sample projects and tutorials.

AI-written summary · about

  1. 0:00Physics game development intro
  2. 1:03From abstract to practical physics
  3. 8:58Vehicle physics deep dive
  4. 26:152D physics in 3D space
  5. 31:26Configurable joints for control
  6. 34:33Ragdolls and mimicry techniques
  7. 42:08Tuning physics for stability
  8. 51:19Optimizing physics for games
  9. 54:49Learning resources & Q&A
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