~/talk

Shaders

Talkat Unite 2008 · 2008-10-22..10-24· [game-development]
links:none on file
links:none on file
slides:none on file

Hands‑on Unity shader course that moves from fixed‑function ShaderLab to custom Cg: downloads of UnityCGIncludes and built‑in samplers, implementation of ambient vertex shader, then per‑pixel Blinn‑Phong lighting, separate specular channel, textures via sampler2D, and per‑pixel lighting that compiles and runs in the editor. Demonstrates debugging pitfalls, uses modelview/inverse‑transpose matrices and up to four lights, and finishes with procedural effects like animated UVs and normal extrusion. Original session covered ~20% of slides; this version completes the examples.

AI-written summary · about

  1. 0:00Shader programming intro
  2. 1:29What shaders do
  3. 10:13Unity shader setup
  4. 16:21First ambient shader
  5. 25:57Ambient to vertex shader
  6. 48:59Vector math for lighting
  7. 55:43Blinn-Phong lighting
  8. 1:00:24Ambient diffuse shader
  9. 1:08:53Adding specular lighting
  10. 1:16:56Shader textures
  11. 1:36:30Advanced pixel shaders
  12. 1:44:19Per-pixel lighting versus per-vertex lighting
  13. 1:50:29Shader variables in Unity
  14. 1:57:09Animated shader effect
  15. 2:08:14Shader intro summary
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