~/talk

Masterclass Overview

Talkat Unreal Engine GDC Education Summit 2018 · on Tuesday, 2018-03-20· [game-development]
links:none on file
slides:none on file

Overview of a set of deep video master classes that map the entire frame pipeline, with a 3.5 hours real-time rendering course that explains draw calls, GBuffer, pixel shaders, SSR and reflection captures, distance fields, volumetric textures and pre-computed visibility rather than step‑by‑step editor clicks. Courses use tools like RenderDoc analysis, show which features impact performance, explain how pipelines and plugins get built, and promise a Materials course soon and a Blueprint deep dive planned.

AI-written summary · about

  1. 0:00Start
  2. 0:07Intro
  3. 0:35General Master Classes Overview
  4. 2:10Detailed Real-Time Rendering Master Class Overview
  5. 4:47Why These Classes Are Important
  6. 7:15Coming Up
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