Masterclass Overview
summary
Overview of a set of deep video master classes that map the entire frame pipeline, with a 3.5 hours real-time rendering course that explains draw calls, GBuffer, pixel shaders, SSR and reflection captures, distance fields, volumetric textures and pre-computed visibility rather than step‑by‑step editor clicks. Courses use tools like RenderDoc analysis, show which features impact performance, explain how pipelines and plugins get built, and promise a Materials course soon and a Blueprint deep dive planned.
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chapters (6)
- 0:00Start
- 0:07Intro
- 0:35General Master Classes Overview
- 2:10Detailed Real-Time Rendering Master Class Overview
- 4:47Why These Classes Are Important
- 7:15Coming Up
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