Gameplay Instructor Guide
summary
A practical instructor kit for teaching game development that bundles seven sample files and step-by-step lesson modules covering game design, level design, pipelines and shipping, with project-based learning rather than isolated exercises. Includes a playable retro-style shooter and a small stealth level as extendable student projects, concrete coverage of Unreal Engine features like Blueprints, behavior trees and the profiler and debugging tools, plus team practices (source control, project management) and a Gears of War level case study — all designed to be opened, modified and shipped by students.
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chapters (11)
- 0:00Start
- 2:08General Lessons
- 4:04Common Documentation Types
- 5:27Gameplay Scripting
- 6:41Level Design
- 7:12Gears of War
- 8:26Content Pipelines
- 9:10Developing as a Team
- 9:20Source Control Project Management
- 10:18User Interface Types
- 11:05Shipping and Releasing
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