~/talk

Become A Game Developer In 5 Minutes Or Less

Talkat CppCon 2020 · 2020-09-14..09-18· [game-development, creative-coding]
slides:none on file

Claims a five minute crash course and then shows the concrete minimal game: main loop: input, update, render with updates driven by elapsed time or by frame count. Gives concrete failure modes: Space Invaders frame‑rate bug speeds enemies as frames drop, Baldur's Gate shipped in debug because of uninitialized memory (fmsvc). Uses C++ examples, notes real‑time/performance and memory tradeoffs, and warns that studio working conditions vary.

AI-written summary · about

  1. 0:00Intro
  2. 0:36How to become a game developer
  3. 3:40No mistakes
  4. 4:37Conclusion
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