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GameDev through a Backend Developer's Eyes

TalkinPolishat Confitura 2022 · on Saturday, 2022-06-25· [game-development, embedded-and-hardware]
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slides:none on file

An exploration of Game Development from a backend engineer’s perspective, covering team structure in game studios and why using C++ in Unreal Engine is manageable. It reviews testing game features, Unreal’s Blueprint visual scripting, techniques for debugging game code, and backend tooling such as Perforce, Steam, IDEs and editors, Unreal Game Sync, and Jenkins.

AI-written summary · about

  1. 0:00GameDev intro
  2. 5:27Version control
  3. 13:38Unreal Engine
  4. 27:07Testing and debugging
  5. 30:20Q&A
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