GameDev through a Backend Developer's Eyes
summary
An exploration of Game Development from a backend engineer’s perspective, covering team structure in game studios and why using C++ in Unreal Engine is manageable. It reviews testing game features, Unreal’s Blueprint visual scripting, techniques for debugging game code, and backend tooling such as Perforce, Steam, IDEs and editors, Unreal Game Sync, and Jenkins.
AI-written summary · about
chapters (5)
related talks
50mProductivity in C++ Game Development: The Mind of an AAA Game Developer
42mThe Hidden Side of the Pixel
33mMaking UIs With C++ in Unreal Engine
31mHow to get into the games industry as a SoftwareEngineer
15mUnderstanding Technical Art
19mTeaching Programming with Blueprints
38mGrowing a Healthy UE4 Ecosystem
44mPanel - UE4 Pipelines, Teams and Tools
