How to get into the games industry as a SoftwareEngineer
summary
Explains that game engineering is different from traditional software: engines like Unity Unreal and GameMaker and languages C# C++ JavaScript matter but so do rapid prototyping over perfect architecture and crossdiscipline communication with artists and designers. Claims nothing is standardized, jobs shift fast, expect to relearn tools and code often; recommends concrete actions: build small shipped projects, join game jams, show team size and role, and embrace writing code that will make you cry to validate designs quickly.
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chapters (8)
- 0:00Introduction
- 5:27Game dev uniqueness
- 9:00Key differences
- 12:10Creative prototyping
- 16:41Multi-disciplinary challenges
- 23:46Barriers to entry
- 27:00Career paths & steps
- 30:11Final advice & Q&A
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