~/talks

Rami Ismail

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who talks about the same things

titleconferencedate
unchainedNordic Game 20242024-05-21
Announces a new Global Games Fund launching in June to give small grants and mentorship in local languages, runs an octolingual conference with live…
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How to get into the games industry as a SoftwareEngineercode.talks 20232023-09-14
Explains that game engineering is different from traditional software: engines like Unity Unreal and GameMaker and languages C# C++ JavaScript matter but so do…
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10 Empty SlidesKonsoll 20212021-11-16
Starts with ten blank slides filled by the audience then moves to concrete rules: set short-term goals as actionable three‑month to year tasks, use pillars and…
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Running a 21st Century Games Studio.Develop:Brighton 20212021-10-26
Stores reveal concrete moves: shipping Alba Wildlife Adventure (Dec 2020) with ~30 people, running a buddy system and weekly “teas at threesies,” sending care…
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Current challenges for game developersGamelab Barcelona 2020 Live2020-06-23
Five indie teams describe concrete practices and hard lessons: launching a playable prototype (Natural Selection started as a map pack), running early access…
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PUBG , making the game that changed everythingGamelab Barcelona 20192019-06-26
A modder ports an Arma 2 Battle Royale into a standalone using a simple circle mechanic instead of hard-to-code squares, runs servers manually until games…
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Visions of inclusivity and justice: making games for allGamelab Barcelona 20192019-06-26
Panelists describe concrete wins and tools: a free online event translates 35 talks translated into eight languages live; a union-backed push spreads…
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The 'Rami Ismail market overview' - Insights on what devs should expectPocket Gamer Connects Helsinki 20182018-09-11
Market shifts center on two forces: fragmentation into dozens of niche storefronts and consolidation as platforms fight for dominance. Developers now face…
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The good, the bad and the uglyGamelab Barcelona 20172017-06-28
An indie team builds games out of necessity and pragmatism, shipping titles like Super Crate Box (2010), Ridiculous Fishing and Nuclear Throne while juggling…
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KeynoteGCAP Loading 20162016-11-01
Starts with a Flash prototype that earns $10,000 and $1 and turns into Super Crate Box, then ports to mobile as Ridiculous Fishing which is cloned — Ninja…
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Closing KeynoteGCAP Loading 20162016-11-01
Practical rules: use the medium people use — talk with sound when discussing sound, draw when discussing art, flowcharts for programmers — to avoid wasted…
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Why Vlambeer's Rami Ismail is against the current implementation of F2PPocket Gamer Connects London 20152015-01-13
A developer argues that the mobile F2P ecosystem is exploitative and often a pay to skip/pay to win design that forces a suboptimal version on players; the…
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