Rami Ismail
where else to find them
what they talk about
all 6 in the filters
where they keep going back
- Gamelab Barcelona Live3 editions2017–2020
all 8 in the filters
on a stage with
- Alex Grimonpontonce
- Alvaro Azofraonce
- Brendan Greeneonce
all 13 in the filters
who talks about the same things
- Teemu Haila6 talks
- Catt Small7 talks
- Leanne Bayley5 talks
- Carina Kom3 talks
- Simon Iwaniszak3 talks
- Will Freeman6 talks
| title | conference | date |
|---|---|---|
| unchained | Nordic Game 2024 | 2024-05-21 |
Announces a new Global Games Fund launching in June to give small grants and mentorship in local languages, runs an octolingual conference with live… | ||
| How to get into the games industry as a SoftwareEngineer | code.talks 2023 | 2023-09-14 |
Explains that game engineering is different from traditional software: engines like Unity Unreal and GameMaker and languages C# C++ JavaScript matter but so do… | ||
| 10 Empty Slides | Konsoll 2021 | 2021-11-16 |
Starts with ten blank slides filled by the audience then moves to concrete rules: set short-term goals as actionable three‑month to year tasks, use pillars and… | ||
| Running a 21st Century Games Studio. | Develop:Brighton 2021 | 2021-10-26 |
Stores reveal concrete moves: shipping Alba Wildlife Adventure (Dec 2020) with ~30 people, running a buddy system and weekly “teas at threesies,” sending care… | ||
| Current challenges for game developers | Gamelab Barcelona 2020 Live | 2020-06-23 |
Five indie teams describe concrete practices and hard lessons: launching a playable prototype (Natural Selection started as a map pack), running early access… | ||
| PUBG , making the game that changed everything | Gamelab Barcelona 2019 | 2019-06-26 |
A modder ports an Arma 2 Battle Royale into a standalone using a simple circle mechanic instead of hard-to-code squares, runs servers manually until games… | ||
| Visions of inclusivity and justice: making games for all | Gamelab Barcelona 2019 | 2019-06-26 |
Panelists describe concrete wins and tools: a free online event translates 35 talks translated into eight languages live; a union-backed push spreads… | ||
| The 'Rami Ismail market overview' - Insights on what devs should expect | Pocket Gamer Connects Helsinki 2018 | 2018-09-11 |
Market shifts center on two forces: fragmentation into dozens of niche storefronts and consolidation as platforms fight for dominance. Developers now face… | ||
| The good, the bad and the ugly | Gamelab Barcelona 2017 | 2017-06-28 |
An indie team builds games out of necessity and pragmatism, shipping titles like Super Crate Box (2010), Ridiculous Fishing and Nuclear Throne while juggling… | ||
| Keynote | GCAP Loading 2016 | 2016-11-01 |
Starts with a Flash prototype that earns $10,000 and $1 and turns into Super Crate Box, then ports to mobile as Ridiculous Fishing which is cloned — Ninja… | ||
| Closing Keynote | GCAP Loading 2016 | 2016-11-01 |
Practical rules: use the medium people use — talk with sound when discussing sound, draw when discussing art, flowcharts for programmers — to avoid wasted… | ||
| Why Vlambeer's Rami Ismail is against the current implementation of F2P | Pocket Gamer Connects London 2015 | 2015-01-13 |
A developer argues that the mobile F2P ecosystem is exploitative and often a pay to skip/pay to win design that forces a suboptimal version on players; the… | ||
| nothing matches | ||