10 Empty Slides
summary
Starts with ten blank slides filled by the audience then moves to concrete rules: set short-term goals as actionable three‑month to year tasks, use pillars and anti-pillars for long term, and plan to make games (plural). Gives technical shortcuts: “faking AI” by raycasting from player to crosshair (example: the Assassin in Nuclear Throne), coyote time and bad‑luck protection, and “juice” outputs like landing feedback. Uses real tools and history: GameMaker, Flash, Unity, Unreal, Vlambeer rules, Ridiculous Fishing clone and a 2013 burnout example.
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chapters (41)
- 0:00Introduction
- 1:25What goes on slide 1
- 7:45Goals
- 14:13Fake Intelligence
- 20:13Motivation
- 28:03Momentum
- 28:48Passion
- 30:26Make video games
- 31:10The biggest mistake
- 31:48Small bad things
- 32:27Small shitty games
- 33:15Do a game a week
- 33:48Become a professional
- 34:29How to network
- 36:43Friendships
- 37:03Community Growth
- 38:37Delta
- 39:00Smell
- 39:18Escape
- 42:16Subway legibility
- 42:54Crunch
- 43:20Insidious
- 44:30Small reasons
- 44:55Stay late
- 45:05Control crunch
- 46:58Be sustainable
- 48:24Stop trying to get visibility
- 48:36Beat your competitor
- 49:26Sustain your business
- 49:48Make your next game
- 50:24Be good to people
- 50:55Game ideas
- 51:39Prototyping
- 52:29Ideation
- 53:05Money
- 53:57Money like a human
- 55:28Stop thinking about money
- 56:04Start thinking like a business
- 56:48No questions
- 57:22Game Maker
- 59:30Gorillaz
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