~/talk

How to use comedy as a tool for world building

Talkat Konsoll 2021 · 2021-11-16..11-17· [game-development, creative-coding]
links:none on file
slides:none on file

Perfectly Paranormal describes concrete rules and failures: use comedy to justify mechanics, not sprinkle jokes. Examples: a lever-obsessed goblin teaches the pull mechanic, a dragon’s laughter gland becomes a jump pad, ghosts shapeshift and time travel because of one long-running gag, and Death keeps failing kickflips until a final kickflip distracts Satan and wins the fight. Workflow principles include the 10 hour setup for far-fetched gags and the triple down to normalize early weirdness; these tools build reusable lore and reduce animation/design guesswork.

AI-written summary · about

  1. 0:00Intro
  2. 0:25WHO THE HELL ARE YOU?!
  3. 11:56BECAUSE JAM BLUE MONKEY 7
  4. 24:39THE 10 HOUR SETUP
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