Storytelling Beyond Words
summary
Four teams explain concrete tricks: an item-by-item replay system shows every item move and players use it to animate scenes; a secret dark star mode hidden challenge flips final moments and adds unsettling lines; inventory rules are deliberately restrictive (you can’t discard some items) to force meaning; rhyming NPC dialogue creates a consistent voice that extends to marketing; research trips and spreadsheets lock down 1978 period detail. Examples include a frog character born from concept-class art and a grave‑robbing room that tests players’ ethics.
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chapters (5)
- 0:00Welcome
- 11:03Smallest storytelling
- 26:19Co-telling with players
- 37:17Building world secrets
- 43:39Q&A
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