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Storytelling Beyond Words

Talkat GCAP 2022 · 2022-10-03..10-05· [ux-and-product-design, game-development]
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Four teams explain concrete tricks: an item-by-item replay system shows every item move and players use it to animate scenes; a secret dark star mode hidden challenge flips final moments and adds unsettling lines; inventory rules are deliberately restrictive (you can’t discard some items) to force meaning; rhyming NPC dialogue creates a consistent voice that extends to marketing; research trips and spreadsheets lock down 1978 period detail. Examples include a frog character born from concept-class art and a grave‑robbing room that tests players’ ethics.

AI-written summary · about

  1. 0:00Welcome
  2. 11:03Smallest storytelling
  3. 26:19Co-telling with players
  4. 37:17Building world secrets
  5. 43:39Q&A
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