~/talk

Lessons from the Trenches: Live Ops Game Data Architecture

Talkat GCAP 2022 · 2022-10-03..10-05· [data-engineering, game-development]
name:Anna Tito
links:none on file
links:none on file
links:none on file
slides:none on file

Panel covers concrete live Ops choices: mandate live Ops from day one, use 2 KB flag file feature toggles for emergency shutoffs, and expect Reddit to surface outages faster than internal tools by about two minutes. Recommend a three-person on-call rotation with primary/secondary/escalation and staged rollouts (Oceania first). Technical practices include server-side authority, hashed keys, struct shuffling and obfuscation, data validation and integration tests, Docker/VMs to avoid vendor lock-in, cheap leaderboard sharding, and a documented rollback plan after a 5 MB timeout region outage.

AI-written summary · about

  1. 0:00Introduction
  2. 3:13Planning live ops from day one
  3. 8:33Transitioning to live ops
  4. 12:33Preventing data leaks
  5. 17:26Stability for long-lived titles
  6. 22:00Server versus client logic
  7. 28:17Early server infrastructure
  8. 34:14Budgeting for live ops
  9. 38:46Anti-cheat and security
  10. 45:31On-call staffing challenges
  11. 45:51Automated testing pipelines
  12. 51:04Closing remarks
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