~/talk

FMOD to Unity Live: Audio Implementation

Talkat GCAP 2022 · 2022-10-03..10-05· [game-development]
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slides:none on file

Builds a tiny Unity prototype and shows the exact pipeline: designing clips in Reaper (using NVK take/export scripts), exporting batches into FMOD, creating multi‑instruments and scatterer instruments and sandbox scene for ambiences, then wiring events to Unity animation events that call playSFX with string names. Demonstrates a reusable dynamic EQ driven by player velocity as an effect preset, uses FMOD live update from FMOD to Unity and the profiler; most systems work live though a few small integration glitches appear.

AI-written summary · about

  1. 0:00Introduction
  2. 1:25Live game demo
  3. 3:09Sound design in Reaper
  4. 14:46Importing sounds in FMOD
  5. 21:59Dynamic armor sounds
  6. 28:07Reusing effect presets
  7. 32:32FMOD and Unity animation
  8. 39:48Live Unity updates
  9. 42:19Forest ambience with scatterer
  10. 53:50Optimizing tree sounds
  11. 1:00:11FMOD profiler debugging
  12. 1:05:40Looping music transitions
  13. 1:14:17Randomizing music stems
  14. 1:27:21Q&A
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