~/talk

Making a great sounding Unity game

Talkat Konsoll 2013 · 2013-10-03..10-04· [game-development, web-platform]
name:Jory Prum
links:none on file
slides:none on file

Unity ships with one-sound-per-event audio, so the team replaces it with the third-party Fabric add‑on and implements layered, randomized events that keep effects fresh. Simple fixes shown: play between three gun samples instead of one, add ±10% pitch variance, split enemy strikes into four independent layers, and supply 20 footsteps per surface with ~12% playback variation. Implementation for Festival of Magic takes about two weeks (~130 hours) and a discounted ~$6,000; the result is varied, non‑repetitive audio that works in-game.

AI-written summary · about

  1. 0:00Introduction
  2. 0:48Examples of bad sound
  3. 4:41Impact of bad sound
  4. 6:40Creating good sound
  5. 8:44Audio in Unity
  6. 12:20Fabric manager workflow
  7. 16:52Recording and mixing layers
  8. 22:14Fabric mixer in-game
  9. 27:15Surface footstep system
  10. 32:14Advanced weapon audio
  11. 38:45Production Q&A
  12. 44:46Field recording gear
  13. 49:20Passion for sound design
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.