~/talk

Making Games Is Easy. Getting Paid Is Hard

Talkat Konsoll 2013 · 2013-10-03..10-04· [game-development]
links:none on file
slides:none on file

Claim: making games is easy but selling them is not. Describes free modern tools and distribution channels, contrasts solo/indie vs. 50–150‑person triple‑A teams, and warns that timing matters — Split/Second flops after releasing one week before Red Dead Redemption. Covers monetization tactics (Candy Crush compulsion mechanics), a Game Dev Story DRM experiment, and fundraising basics: research, MVP, realistic budgeting (plan for contingency, double estimates), marketing/PR, and avoid head‑to‑head with the 800‑pound gorilla.

AI-written summary · about

  1. 0:00Welcome
  2. 2:18Making games vs getting paid
  3. 7:35Why you might not get paid
  4. 17:46The 800-pound gorilla
  5. 25:07Mitigating risks
  6. 32:47Audience & Q&A
  7. 52:13Passion vs profit
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