~/conference

Konsoll 2013

date:2013-10-03..2013-10-04
location:Bergen, Norway
series:Konsoll · 10 editions

In 2013 Konsoll took place at Litteraturhuset in Bergen from the 3rd to 4th of October. Speakers include Emmy Jonassen, Alex Trowers, Ken Wong, Ole Andreas Jordet, Ernest Adams, Luke Dicken, Dag Scheve, Jory Prum, and Nils Anderssen.

titleauthorlength
Dreams of Electric Sheep - Aspirations for the Future of Game AILuke Dicken01h 06m
Argues that graphics and new consoles don’t solve the real bottleneck: understanding players and meaning, not raw horsepower. Cites Bioshock Infinite’s…
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Kickstarting Your ProductionOle Andreas Jordet52m
konsoll.org - Ole Andreas Jordet talks about how Kickstarter helped Among the Sleep, and their experiences from doing so.
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Making a great sounding Unity gameJory Prum55m
Unity ships with one-sound-per-event audio, so the team replaces it with the third-party Fabric add‑on and implements layered, randomized events that keep…
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Making Games Is Easy. Getting Paid Is HardAlex Trowers59m
Claim: making games is easy but selling them is not. Describes free modern tools and distribution channels, contrasts solo/indie vs. 50–150‑person triple‑A…
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Marketing Indie Games on a $0 BudgetEmmy Jonassen53m
95% of indie games never turn a profit and only 25% of iOS indies ever make $30,000, so marketing matters: a small team’s Monkey Labor sells 1,000 copies at…
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Writing for Games - A BackstoryDag Scheve46m
Practical rundown: games need a deep bible creation and style guide to keep thousands of assets and 200+ developers consistent; MMOs demand massive output (six…
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Triple-A, Indie, and why you shouldn't careKen Wong54m
Compares making Alice: Madness Returns under EA — milestone funding, certification help, Dark Horse art book and a contentious box logo choice — with solo iOS…
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The Future of Computer Entertainment to 2050Ernest W. Adams01h 06m
Forecasts three concrete fronts: hardware, markets, and aesthetics. Predicts real-time ray tracing, inverse kinematics and true locomotion for lifelike motion…
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