~/conference

Konsoll 2022

date:2022-11-22..2022-11-23
location:Bergen, Norway
series:Konsoll · 10 editions
titleauthorlength
Money Talks54m
Publishers handle marketing, PR, QA, certification and platform deals while investors demand clear routes to return capital; both prioritize a diverse…
Panel on
Evolving the animation in Horizon Forbidden WestRichard Oud01h 06m
Animation team builds a controlled descent using a Shell-Walker shield for fast, combat-ready verticality and a rope‑caster grapple for quick updrafts, ships…
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Anatomical Tips for Animation...in Games and BeyondStuart Sumida01h 08m
Argues that concrete anatomical rules drive believable characters: you are what you eat links diet to body shape, eye placement and gait (rotary vs transverse…
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The Child, the Guardian, and the Guide - Get More from Your ActorsSarah Elmaleh01h 00m
Game voice sessions are often short, sterile, and read-on-first-seeing, so performance succeeds when direction targets two actor parts: the inner child…
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The Color of ThingsInna Hansen34m
Argues that colors aren't real and that perception is contextual, then shows a working art pipeline: palette chosen for Dead Pets Unleashed, Photoshop’s…
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Something BlueNathan Chandler Gibson58m
Argues rapid, hands‑on prototypes in Unreal Blueprints speed cross‑discipline buy‑in: sequencer repurposes recorded sessions to fake NPC drama, a Blueprinted…
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Maximizing Your Game's Performance in Unreal EngineAri Arnbjörnsson01h 03m
Uses Unreal Engine 5 profiling tools to find and fix real bugs: launches Unreal Insights and uses stat unit and profile GPU captures, finds editor at 30→60 FPS…
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Evolving Storytelling in Returnal: How to Tell a Haunting StoryEevi Korhonen01h 12m
Returnal’s story embeds mystery into gameplay: a first-person house sequences mode strips HUD and guns to force slow, unreliable-memory exploration; optional…
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Game Production: Helping your team succeedOle Andreas Haley52m
Focuses on concrete production practices: split a project into ideation (≈20%), pre‑production to define benchmarks and a vertical slice, then full production…
Talk on
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