Konsoll 2015
as the organisers put it
In 2015 Konsoll took place at Grieghallen from the 29th to 30th of October. Speakers include Jo-Remi Madsen, Gary Napper, Raúl Rubio Munárriz, Claire Blackshaw, Martin Mathiesen Kvale and Anders Ugland, Kate Edwards, Lee Petty, Goran Obad, Emmy Jonassen, Khalid Azam, Alex Trowers, Jory Prum, Michael Santorum and Mar Marcos Molano, and Andy Touch.
who it's for
indie game developers, game designers, audio and music supervisors, producers and product managers, tools and engine programmers, localization and culturalization managers, marketing and PR managers
topics
non-scripted systemic AI; Unity 2D Tilemap tools; Wang tiles island generation; motion controller prototyping; game culturalization strategies; music supervision and licensing; trade show press strategy; indie production and funding; creative direction and art leadership; prototype-driven development
| title | author | length |
|---|---|---|
| A trip through the Norwegian Game Development scene | Jo Remi Madsen | 01h 00m |
D‑Pad Studio spends seven years building Owlboy in beta with a five‑person team of three Norwegians one American and one Canadian and funds work partly by… | ||
| Re creating sci-fi's original iconic Alien! | Gary Napper | 55m |
Four years and a custom engine produce a single, playable recreation of the 1979 Alien that behaves unpredictably: a non‑scripted systemic AI driven by sensors… | ||
| A Tale of Inspiration, Empathy & Totalitarian Powers | Raúl Rubio Munárriz | 50m |
Creative direction of RiME and Deadlight blends engineering and classical art into a process that treats ideas like distilled spirits: feed years of memories… | ||
| Future Factoids | Claire Blackshaw | 57m |
Worked on motion controllers starting from a Nokia N95 prototype that anticipates PlayStation Move, builds a WebSocket phone controller used by startups, and… | ||
| Designing with Heart and Head | Martin Mathiesen Kvale, Anders Ugland | 32m |
Argues that successful games require a concrete balance of vision and business: art without funding dies, money-first design kills soul. Cites Among the Sleep… | ||
| Creating 2D Worlds using Unity's upcoming 2D Tools | Andy Touch | 01h 02m |
Demos a pre‑alpha Unity 2D toolset: tiled sprites and nine‑slice scaling, a Smart Sprite sculpting editor that creates colliders and angle‑based edge brushes… | ||
| Strategies for Game Culturalization | Kate Edwards | 01h 05m |
Claim: localization drives 50% of global revenue, but successful international releases require reactive vs proactive culturalization applied early in… | ||
| Synch. How to find music for your game! | Goran Obad | 01h 00m |
Music supervision transfers film methods to games with 80% similar mentality while flipping linear scoring into interactive, loopable cues, advising start with… | ||
| How to Score Press at a Trade Show by Exhibiting Like a Boss | Hank Ville | 40m |
Shows require concrete prep: build a 90 seconds trailer that leads with a unique selling point, assemble 10 screenshots, a press kit (use DoPressKit), and live… | ||
| nothing matches | ||