~/talk

Re creating sci-fi's original iconic Alien!

Talkat Konsoll 2015 · 2015-10-29..10-30· [game-development]
slides:none on file

Four years and a custom engine produce a single, playable recreation of the 1979 Alien that behaves unpredictably: a non‑scripted systemic AI driven by sensors (sight, sound, light), layered behaviors (search, investigate, attack, retreat, withdraw, overdrive) and audio/animation telegraphing. Prototypes use Lego and GameMaker; the hacking minigame becomes a twin‑stick tuning UI; manual save points use an insert‑card countdown to raise tension. Designers reverse the knee joint for movement realism (reversed knee joint), ship on five platforms, earn ~60 award nominations, and the system reliably surprises players.

AI-written summary · about

  1. 0:00Intro
  2. 1:48Alien Isolation
  3. 4:58Behavioral Approach
  4. 9:00Game Loop
  5. 10:05Alien AI
  6. 13:02Alien Behaviour
  7. 14:10Alien Communication
  8. 15:47Sound Design
  9. 17:45Alien Movement
  10. 18:44Alien Knees
  11. 19:51Player Actions
  12. 21:43Level Design
  13. 23:05Alien Locations
  14. 27:09Alien Tricks
  15. 27:43How Did He Know
  16. 29:09What Did We Learn
  17. 29:31The World
  18. 30:13The First Prototype
  19. 31:26Testing
  20. 32:24Keypads
  21. 33:16Millers Law
  22. 34:09Manual Tuning
  23. 34:57New Interface
  24. 36:22Prototyping
  25. 37:05Feature Debut
  26. 38:19Press Reaction
  27. 38:41Save Points
  28. 39:05Active Reload
  29. 40:48Save System
  30. 42:32Countdown Lights
  31. 43:18Emotional Response
  32. 43:44Game Development
  33. 44:24The Vision
  34. 46:41Alien Game
  35. 47:58Where to place the Alien
  36. 49:46Where does the project come from
  37. 51:23Cloning Alien
  38. 52:50Alien Behaviors
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