Re creating sci-fi's original iconic Alien!
summary
Four years and a custom engine produce a single, playable recreation of the 1979 Alien that behaves unpredictably: a non‑scripted systemic AI driven by sensors (sight, sound, light), layered behaviors (search, investigate, attack, retreat, withdraw, overdrive) and audio/animation telegraphing. Prototypes use Lego and GameMaker; the hacking minigame becomes a twin‑stick tuning UI; manual save points use an insert‑card countdown to raise tension. Designers reverse the knee joint for movement realism (reversed knee joint), ship on five platforms, earn ~60 award nominations, and the system reliably surprises players.
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chapters (38)
- 0:00Intro
- 1:48Alien Isolation
- 4:58Behavioral Approach
- 9:00Game Loop
- 10:05Alien AI
- 13:02Alien Behaviour
- 14:10Alien Communication
- 15:47Sound Design
- 17:45Alien Movement
- 18:44Alien Knees
- 19:51Player Actions
- 21:43Level Design
- 23:05Alien Locations
- 27:09Alien Tricks
- 27:43How Did He Know
- 29:09What Did We Learn
- 29:31The World
- 30:13The First Prototype
- 31:26Testing
- 32:24Keypads
- 33:16Millers Law
- 34:09Manual Tuning
- 34:57New Interface
- 36:22Prototyping
- 37:05Feature Debut
- 38:19Press Reaction
- 38:41Save Points
- 39:05Active Reload
- 40:48Save System
- 42:32Countdown Lights
- 43:18Emotional Response
- 43:44Game Development
- 44:24The Vision
- 46:41Alien Game
- 47:58Where to place the Alien
- 49:46Where does the project come from
- 51:23Cloning Alien
- 52:50Alien Behaviors








