Gary Napper
where else to find them
x:xopsx
what they talk about
where they keep going back
- Konsoll2 editions2015–2018
on a stage with
never shared a talk
who talks about the same things
- Noah Falstein6 talks
- Claire Blackshaw4 talks
- Blair Renaud2 talks
- Martin Mathiesen Kvale2 talks
- Graham McAllister3 talks
- Amy Hennig3 talks
| title | conference | date |
|---|---|---|
| Game design for VR: Breaking Rules | Konsoll 2018 | 2018-11-01 |
Argues that many VR "rules" get broken successfully and gives concrete examples: frame rate must stay locked or players feel ill; movement needs bespoke design… | ||
| Re creating sci-fi's original iconic Alien! | Konsoll 2015 | 2015-10-29 |
Four years and a custom engine produce a single, playable recreation of the 1979 Alien that behaves unpredictably: a non‑scripted systemic AI driven by sensors… | ||
| nothing matches | ||