~/talk

Creating 2D Worlds using Unity's upcoming 2D Tools

Talkat Konsoll 2015 · 2015-10-29..10-30· [game-development]
slides:none on file

Demos a pre‑alpha Unity 2D toolset: tiled sprites and nine‑slice scaling, a Smart Sprite sculpting editor that creates colliders and angle‑based edge brushes, and a Tilemap system (grid up to ~64k) with a Palette and scriptable brushes that paint tiles, animated sequences, or prefabs. Built brushes include randomizers, animation brushes, pipeline/Wang‑tile brushes that generate islands and procedural piping, and a TilemapCollider generator. Everything runs inside the editor and mostly works in the demo build (available on Bitbucket), with crashes rare. Wang tiles-based islands are shown.

AI-written summary · about

  1. 0:00Start
  2. 9:03create a very standard sprite
  3. 12:01add a box collider
  4. 19:15apply grass around the outside edge
  5. 25:13create a tour map
  6. 30:16create many tarmacs that stack on top of each other
  7. 44:54paint a trail of coins
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