Creating 2D Worlds using Unity's upcoming 2D Tools
summary
Demos a pre‑alpha Unity 2D toolset: tiled sprites and nine‑slice scaling, a Smart Sprite sculpting editor that creates colliders and angle‑based edge brushes, and a Tilemap system (grid up to ~64k) with a Palette and scriptable brushes that paint tiles, animated sequences, or prefabs. Built brushes include randomizers, animation brushes, pipeline/Wang‑tile brushes that generate islands and procedural piping, and a TilemapCollider generator. Everything runs inside the editor and mostly works in the demo build (available on Bitbucket), with crashes rare. Wang tiles-based islands are shown.
AI-written summary · about
chapters (7)
- 0:00Start
- 9:03create a very standard sprite
- 12:01add a box collider
- 19:15apply grass around the outside edge
- 25:13create a tour map
- 30:16create many tarmacs that stack on top of each other
- 44:54paint a trail of coins








