The New UI System Deconstructed
summary
Unity’s new UI tools are a ground-up rewrite — three years of work, everything restarted two years ago — that pairs canvas batching in C++ with an extendable C# layer, ships under the MIT open source license, and aims to be garbage-generation free to avoid GC hitches. It provides rect transforms, layout groups, raycasters, input modules (demoed with an FPS camera module and a world‑space keypad), an interface‑based event system replacing sendMessage, and a canvas scaler that preserves text across resolutions.
AI-written summary · about
chapters (8)
- 0:00Introduction to Unity UI
- 1:03Design goals and philosophy
- 4:04UI system overview and demo
- 12:07Messaging and event systems
- 20:21UI architecture components
- 23:23Developing custom input
- 32:51Practical UI implementation
- 38:48Q&A and advanced topics








